Rather than hardcoding the NDK version inside a script, encode it
as a file in the filesystem, which is easier to share.
Make sure we use the desired NDK by setting environment variables.
Use `-androidabi 21`, which:
1. is what rclone did: 8390ba4ca9
2. is the minimum ABI used by probe-android: 994651be52/app/build.gradle (L10)
Part of https://github.com/ooni/probe/issues/2130
This diff forwardports 856e436e20d511a4f0d618546da7921fa9f8c5f6 to the master branch
Original commit message:
- - -
This pull request changes `mk` and github workflows to build and publish binaries on tag. We also update the documentation to explain this new branching model. Basically, we have release branches where we produce binary packages and we add extra code, on tag, to publish such packages inside a release.
We discussed removing most secrets from builds in this repository and having a different tool/repository that takes in input also secrets for doing follow-up actions after publishing. As a consequence, this pull request also removes all pieces of code that require secrets. The next step is to reinstate this code in this new repository/tool.
The existing code in `mk` also implemented caching. This feature was useful when doing local builds because it reduced the time required to obtain binary releases. With builds running as part of GitHub actions, we don't need caching because we spawn parallel machines to build binaries. Therefore, let us also remove caching, which makes the code simpler. (Caching in itself is hard and in https://github.com/ooni/probe/issues/1875 I noted that, for example, caching of the `ooni/go` repository was leading to some unwanted behaviour when changing the branch. Without caching, this behaviour is gone and we always generally use fresh information to produce builds.) Of course, this means that local builds are now slower, but I do not think this is a problem _because_ we want to use GitHub actions for building in the common case.
Reference issues: https://github.com/ooni/probe/issues/1879 and https://github.com/ooni/probe/issues/1875.
The final aspect to mention to conclude this description is an implementation one:
```
gh release create -p $tag --target $GITHUB_SHA || true
```
The code above uses `|| true` because there could already be a release. So, basically, it means that, if a release does not already exist, then we're going to create one. Otherwise, it does not matter because there's already a release.
After all the refactoring done so far, we can run checks directly
inside of `make`, because we have auto-cleanup, temporary environments
and we don't need wrapper scripts anymore.
Part of https://github.com/ooni/probe/issues/1466.
Part of https://github.com/ooni/probe/issues/1440.
Basically, let us continue to update our build infrastructure so that we can release v3.10.0-beta.
Now, it's the turn of iOS.
The main changes here are two. First, tweak some bits of the POM template
to make sure it's current, including referencing the correct repo. (We were
still referencing probe-engine in there, weirdly enough).
Second, change the android build script to create the same bundle that
mavan would build. What remains to do is uploading manually.
(Because it seems my PGP key is required, I guess this development rules
out automatically generating releases at GitHub. We will see about it
later on and possibly zap the publish-android.sh script.)
Reference issue: https://github.com/ooni/probe/issues/1437.
The release 2021.04.07-180801 has been created by me using this
diff from the v3.9.0 tag. I will update the release notes as soon
as this new release becomes available from Maven Central.
* doc: ensure all top dirs have an explanatory README
This makes the repository a lil bit nicer to newcomers.
Part of https://github.com/ooni/probe/issues/1335
* fix: re-run bindata to embed the README
The readme is small, so we can pay the price of adding it.
On a related note, I am very pleased the Go team implemented the
`//go:embed` feature, so we can get rid of this bindata thing.
* refactor: start building an Android package
Part of https://github.com/ooni/probe/issues/1335.
This seems also a good moment to move some packages out of the
engine, e.g., oonimkall. This package, for example, is a consumer
of the engine, so it makes sense it's not _inside_ it.
* fix: committed some stuff I didn't need to commit
* fix: oonimkall needs to be public to build
The side effect is that we will probably need to bump the major
version number every time we change one of these APIs.
(We can also of course choose to violate the basic guidelines of Go
software, but I believe this is bad form.)
I have no problem in bumping the major quite frequently and in
any case this monorepo solution is convinving me more than continuing
to keep a split between engine and cli. The need to embed assets to
make the probe more reliable trumps the negative effects of having to
~frequently bump major because we expose a public API.
* fix: let's not forget about libooniffi
Honestly, I don't know what to do with this library. I added it
to provide a drop in replacement for MK but I have no idea whether
it's used and useful. I would not feel comfortable exposing it,
unlike oonimkall, since we're not using it.
It may be that the right thing to do here is just to delete the
package and reduce the amount of code we're maintaining?
* woops, we're still missing the publish android script
* fix(publish-android.bash): add proper API key
* ouch fix another place where the name changed