fbee736e90
* fix(geolocate): no proxy when discovering our IP address The use case of --proxy is that you cannot contact the OONI backend otherwise. It is wrong, though, using the proxy when discovering our IP address. The measurement won't use the proxy anyway. Therefore, we need to use the IP address that is performing the measurement. Not the one of the proxy. What's more, stun is not using a proxy. Therefore, it does not make much sense that http IP resolvers use a proxy. This leads to inconsistencies. So, here's anothe reason why this patch is a good thing (TM). Finally, because knowing the IP address enables us to sanitize the data, it's important we discover the correct IP. Now, up until this point, the `--proxy` option has mostly been a developers toy. But, users have asked us to have the possibility of configuring a proxy. This explains why I have been looking into making `--proxy` right for a couple of hours now. See https://github.com/ooni/probe/issues/1382 * fix(session): properly configure the IP lookupper |
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.github/workflows | ||
CLI | ||
cmd | ||
debian | ||
docs | ||
E2E | ||
internal | ||
MOBILE | ||
pkg | ||
QA | ||
.gitignore | ||
build-android.bash | ||
build-ios.bash | ||
build-miniooni.sh | ||
build.sh | ||
CODE_OF_CONDUCT.md | ||
CODEOWNERS | ||
CONTRIBUTING.md | ||
go.mod | ||
go.sum | ||
LICENSE.md | ||
publish-android.bash | ||
publish-ios.bash | ||
Readme.md | ||
smoketest.sh | ||
testjafar.bash |
OONI Probe Client Library and CLI
The next generation OONI Probe: client library and Command Line Interface.
User setup
Please, follow the instructions at ooni.org/install/cli
to install ooniprobe
. If we do not support your use case, please let us know.
Once ooniprobe
is installed, try ooniprobe help
to get interactive help.
Reporting issues
Please, report issues with this codebase at github.com/ooni/probe.
Please, make sure you tag such issues using the ooni/probe-cli
label.
Repository organization
Every top-level directory contains an explanatory README file.
Development setup
Be sure you have golang >= 1.16 and a C compiler (when developing for Windows, you need Mingw-w64 installed).
You need to download assets first using:
go run ./internal/cmd/getresources
Then you can build using:
go build -v ./cmd/ooniprobe
This will generate a binary called ooniprobe
in the current directory.
Android bindings
./build-android.bash
We automatically build Android bindings whenever commits are pushed to the
mobile-staging
branch. Such builds could be integrated by using:
implementation "org.ooni:oonimkall:VERSION"
Where VERSION is like 2020.03.30-231914
corresponding to the
time when the build occurred.
iOS bindings
./build-ios.bash
We automatically build iOS bindings whenever commits are pushed to the
mobile-staging
branch. Such builds could be integrated by using:
pod 'oonimkall', :podspec => 'https://dl.bintray.com/ooni/ios/oonimkall-VERSION.podspec'
Where VERSION is like 2020.03.30-231914
corresponding to the
time when the build occurred.
Updating dependencies
go get -u -v ./... && go mod tidy
Releasing
-
update binary data as described above;
-
update
internal/version/version.go
; -
make sure you have updated dependencies;
-
run
./build.sh release
and follow instructions.