e0b0dfedc1
* feat(session): expose CheckIn method It seems to me the right thing to do is to query the CheckIn API from the Session rather than querying it from InputLoader. Then, InputLoader could just take a reference to a Session-like interface that allows this functionality. So, this diff exposes the Session.CheckIn method. Doing that, in turn, required some refactoring to allow for more and better unit tests. While doing that, I also noticed that Session required a mutex to be a well-behaving type, so I did that. While doing that, I also tried to cover all the lines in session.go and, as part of that, I have removed unused code. Reference issue: https://github.com/ooni/probe/issues/1299. * fix: reinstate comment I shan't have removed * fix: repair broken test * fix: a bit more coverage, annotations, etc. * Update internal/engine/session.go * Update internal/engine/session_integration_test.go * Update internal/engine/session_internal_test.go |
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.github/workflows | ||
CLI | ||
cmd | ||
debian | ||
docs | ||
E2E | ||
internal | ||
MOBILE | ||
pkg | ||
QA | ||
.gitignore | ||
build-android.bash | ||
build-ios.bash | ||
build-miniooni.sh | ||
build.sh | ||
CODE_OF_CONDUCT.md | ||
CODEOWNERS | ||
CONTRIBUTING.md | ||
go.mod | ||
go.sum | ||
LICENSE.md | ||
publish-android.bash | ||
publish-ios.bash | ||
Readme.md | ||
smoketest.sh | ||
testjafar.bash |
OONI Probe Client Library and CLI
The next generation OONI Probe: client library and Command Line Interface.
User setup
Please, follow the instructions at ooni.org/install/cli
to install ooniprobe
. If we do not support your use case, please let us know.
Once ooniprobe
is installed, try ooniprobe help
to get interactive help.
Reporting issues
Please, report issues with this codebase at github.com/ooni/probe.
Please, make sure you tag such issues using the ooni/probe-cli
label.
Repository organization
Every top-level directory contains an explanatory README file.
Development setup
Be sure you have golang >= 1.16 and a C compiler (when developing for Windows, you need Mingw-w64 installed).
You need to download assets first using:
go run ./internal/cmd/getresources
Then you can build using:
go build -v ./cmd/ooniprobe
This will generate a binary called ooniprobe
in the current directory.
Android bindings
./build-android.bash
We automatically build Android bindings whenever commits are pushed to the
mobile-staging
branch. Such builds could be integrated by using:
implementation "org.ooni:oonimkall:VERSION"
Where VERSION is like 2020.03.30-231914
corresponding to the
time when the build occurred.
iOS bindings
./build-ios.bash
We automatically build iOS bindings whenever commits are pushed to the
mobile-staging
branch. Such builds could be integrated by using:
pod 'oonimkall', :podspec => 'https://dl.bintray.com/ooni/ios/oonimkall-VERSION.podspec'
Where VERSION is like 2020.03.30-231914
corresponding to the
time when the build occurred.
Updating dependencies
go get -u -v ./... && go mod tidy
Releasing
-
update binary data as described above;
-
update
internal/version/version.go
; -
make sure you have updated dependencies;
-
run
./build.sh release
and follow instructions.