Simone Basso 55bdebe8b2
engine/ooapi: autogenerated API with login and caching (#234)
* internal/engine/ooapi: auto-generated API client

* feat: introduce the callers abstraction

* feat: implement API caching on disk

* feat: implement cloneWithToken when we require login

* feat: implement login

* fix: do not cache all APIs

* feat: start making space for more tests

* feat: implement caching policy

* feat: write tests for caching layer

* feat: add integration tests and fix some minor issues

* feat: write much more unit tests

* feat: add some more easy unit tests

* feat: add tests that use a local server

While there, make sure many fields we care about are OK.

* doc: write basic documentation

* fix: tweak sentence

* doc: improve ooapi documentation

* doc(ooapi): other documentation improvements

* fix(ooapi): remove caching for most APIs

We discussed this topic yesterday with @FedericoCeratto. The only
place where we want LRU caching is MeasurementMeta.

* feat(ooapi): improve handling of errors during login

This was also discussed yesterday with @FedericoCeratto

* fix(swaggerdiff_test.go): temporarily disable

Before I work on this, I need to tend onto other tasks.

* fix(ootest): add one more test case

We're going towards 100% coverage of this package, as it ought to be.

* feat(ooapi): test cases for when the probe clock is off

* fix(ooapi): change test to have 100% unittest coverage

* feat: sync server and client APIs definition

Companion PR: https://github.com/ooni/api/pull/218

* fix(ooapi): start testing again against API

* fix(ooapi): only generate each file once

* chore: set version to 3.7.0-alpha

While there, make sure we don't always skip a currently failing
riseupvpn test, and slightly clarify the readme.

* fix(kvstore): less scoped error message
2021-03-04 11:51:07 +01:00

60 lines
1.8 KiB
Go

package ooapi
import (
"crypto/rand"
"encoding/base64"
"time"
"github.com/ooni/probe-cli/v3/internal/engine/ooapi/apimodel"
"github.com/ooni/probe-cli/v3/internal/engine/runtimex"
)
// loginState is the struct saved in the kvstore
// to keep track of the login state.
type loginState struct {
ClientID string
Expire time.Time
Password string
Token string
}
func (ls *loginState) credentialsValid() bool {
return ls.ClientID != "" && ls.Password != ""
}
func (ls *loginState) tokenValid() bool {
return ls.Token != "" && time.Now().Add(60*time.Second).Before(ls.Expire)
}
// loginKey is the key with which loginState is saved
// into the key-value store used by Client.
const loginKey = "orchestra.state"
// newRandomPassword generates a new random password.
func newRandomPassword() string {
b := make([]byte, 48)
_, err := rand.Read(b)
runtimex.PanicOnError(err, "rand.Read failed")
return base64.StdEncoding.EncodeToString(b)
}
// newRegisterRequest creates a new RegisterRequest.
func newRegisterRequest(password string) *apimodel.RegisterRequest {
return &apimodel.RegisterRequest{
// The original implementation has as its only use case that we
// were registering and logging in for sending an update regarding
// the probe whereabouts. Yet here in probe-engine, the orchestra
// is currently only used to fetch inputs. For this purpose, we don't
// need to communicate any specific information. The code that will
// perform an update used to be responsible of doing that. Now, we
// are not using orchestra for this purpose anymore.
Platform: "miniooni",
ProbeASN: "AS0",
ProbeCC: "ZZ",
SoftwareName: "miniooni",
SoftwareVersion: "0.1.0-dev",
SupportedTests: []string{"web_connectivity"},
Password: password,
}
}