* internal/engine/ooapi: auto-generated API client * feat: introduce the callers abstraction * feat: implement API caching on disk * feat: implement cloneWithToken when we require login * feat: implement login * fix: do not cache all APIs * feat: start making space for more tests * feat: implement caching policy * feat: write tests for caching layer * feat: add integration tests and fix some minor issues * feat: write much more unit tests * feat: add some more easy unit tests * feat: add tests that use a local server While there, make sure many fields we care about are OK. * doc: write basic documentation * fix: tweak sentence * doc: improve ooapi documentation * doc(ooapi): other documentation improvements * fix(ooapi): remove caching for most APIs We discussed this topic yesterday with @FedericoCeratto. The only place where we want LRU caching is MeasurementMeta. * feat(ooapi): improve handling of errors during login This was also discussed yesterday with @FedericoCeratto * fix(swaggerdiff_test.go): temporarily disable Before I work on this, I need to tend onto other tasks. * fix(ootest): add one more test case We're going towards 100% coverage of this package, as it ought to be. * feat(ooapi): test cases for when the probe clock is off * fix(ooapi): change test to have 100% unittest coverage * feat: sync server and client APIs definition Companion PR: https://github.com/ooni/api/pull/218 * fix(ooapi): start testing again against API * fix(ooapi): only generate each file once * chore: set version to 3.7.0-alpha While there, make sure we don't always skip a currently failing riseupvpn test, and slightly clarify the readme. * fix(kvstore): less scoped error message
60 lines
1.8 KiB
Go
60 lines
1.8 KiB
Go
package ooapi
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import (
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"crypto/rand"
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"encoding/base64"
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"time"
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"github.com/ooni/probe-cli/v3/internal/engine/ooapi/apimodel"
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"github.com/ooni/probe-cli/v3/internal/engine/runtimex"
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)
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// loginState is the struct saved in the kvstore
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// to keep track of the login state.
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type loginState struct {
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ClientID string
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Expire time.Time
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Password string
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Token string
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}
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func (ls *loginState) credentialsValid() bool {
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return ls.ClientID != "" && ls.Password != ""
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}
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func (ls *loginState) tokenValid() bool {
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return ls.Token != "" && time.Now().Add(60*time.Second).Before(ls.Expire)
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}
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// loginKey is the key with which loginState is saved
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// into the key-value store used by Client.
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const loginKey = "orchestra.state"
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// newRandomPassword generates a new random password.
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func newRandomPassword() string {
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b := make([]byte, 48)
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_, err := rand.Read(b)
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runtimex.PanicOnError(err, "rand.Read failed")
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return base64.StdEncoding.EncodeToString(b)
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}
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// newRegisterRequest creates a new RegisterRequest.
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func newRegisterRequest(password string) *apimodel.RegisterRequest {
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return &apimodel.RegisterRequest{
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// The original implementation has as its only use case that we
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// were registering and logging in for sending an update regarding
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// the probe whereabouts. Yet here in probe-engine, the orchestra
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// is currently only used to fetch inputs. For this purpose, we don't
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// need to communicate any specific information. The code that will
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// perform an update used to be responsible of doing that. Now, we
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// are not using orchestra for this purpose anymore.
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Platform: "miniooni",
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ProbeASN: "AS0",
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ProbeCC: "ZZ",
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SoftwareName: "miniooni",
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SoftwareVersion: "0.1.0-dev",
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SupportedTests: []string{"web_connectivity"},
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Password: password,
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}
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}
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