4eeadd06a5
* refactor: move more commands to internal/cmd Part of https://github.com/ooni/probe/issues/1335. We would like all commands to be at the same level of engine rather than inside engine (now that we can do it). * fix: update .gitignore * refactor: also move jafar outside engine * We should be good now?
45 lines
1.0 KiB
Go
45 lines
1.0 KiB
Go
package shellx
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import "testing"
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func TestRun(t *testing.T) {
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if err := Run("whoami"); err != nil {
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t.Fatal(err)
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}
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if err := Run("./nonexistent/command"); err == nil {
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t.Fatal("expected an error here")
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}
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}
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func TestRunQuiet(t *testing.T) {
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if err := RunQuiet("true"); err != nil {
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t.Fatal(err)
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}
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if err := RunQuiet("./nonexistent/command"); err == nil {
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t.Fatal("expected an error here")
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}
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}
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func TestRunCommandline(t *testing.T) {
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t.Run("when the command does not parse", func(t *testing.T) {
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if err := RunCommandline(`"foobar`); err == nil {
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t.Fatal("expected an error here")
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}
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})
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t.Run("when we have no arguments", func(t *testing.T) {
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if err := RunCommandline(""); err == nil {
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t.Fatal("expected an error here")
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}
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})
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t.Run("when we have a single argument", func(t *testing.T) {
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if err := RunCommandline("ls"); err != nil {
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t.Fatal(err)
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}
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})
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t.Run("when we have more than one argument", func(t *testing.T) {
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if err := RunCommandline("ls ."); err != nil {
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t.Fatal(err)
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}
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})
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}
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