Simone Basso 311c30a961
chore(miniooni): print start time (#227)
This is useful when someone is running manual measurements and is
sharing their measurements with us, because it means we don't need
manually keep track of this bit of information.

Closes https://github.com/ooni/probe-engine/issues/1194
2021-02-12 08:17:16 +01:00
2021-02-03 21:32:45 +01:00
2018-07-11 18:06:27 +02:00

OONI Probe CLI

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The next generation OONI Probe Command Line Interface.

User setup

Please, follow the instructions at ooni.org/install/cli to install ooniprobe. If we do not support your use case, please let us know.

Once ooniprobe is installed, try ooniprobe help to get interactive help.

Reporting issues

Please, report issues with this codebase at github.com/ooni/probe. Please, make sure you tag such issues using the ooni/probe-cli label.

Repository organization

Every top-level directory contains an explanatory README file.

Development setup

Be sure you have golang >= 1.14 and a C compiler (when developing for Windows, you need Mingw-w64 installed). The most basic build command is:

go build -v ./cmd/ooniprobe

This will generate a binary called ooniprobe in the current directory.

Update bundled assets

To update bundled assets use:

./updatebindata.sh

Then commit the changes.

Android bindings

./build-android.bash

We automatically build Android bindings whenever commits are pushed to the mobile-staging branch. Such builds could be integrated by using:

implementation "org.ooni:oonimkall:VERSION"

Where VERSION is like 2020.03.30-231914 corresponding to the time when the build occurred.

iOS bindings

./build-ios.bash

We automatically build iOS bindings whenever commits are pushed to the mobile-staging branch. Such builds could be integrated by using:

pod 'oonimkall', :podspec => 'https://dl.bintray.com/ooni/ios/oonimkall-VERSION.podspec'

Where VERSION is like 2020.03.30-231914 corresponding to the time when the build occurred.

Updating dependencies

go get -u -v ./... && go mod tidy

Releasing

  1. update binary data as described above;

  2. update version/version.go;

  3. make sure you have updated dependencies;

  4. run ./build.sh release and follow instructions.

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