// Code generated by go-bindata. DO NOT EDIT. // sources: // data/default-config.json // data/migrations/1_create_msmt_results.sql package bindata import ( "bytes" "compress/gzip" "fmt" "io" "io/ioutil" "os" "path/filepath" "strings" "time" ) func bindataRead(data []byte, name string) ([]byte, error) { gz, err := gzip.NewReader(bytes.NewBuffer(data)) if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } var buf bytes.Buffer _, err = io.Copy(&buf, gz) clErr := gz.Close() if err != nil { return nil, fmt.Errorf("Read %q: %v", name, err) } if clErr != nil { return nil, err } return buf.Bytes(), nil } type asset struct { bytes []byte info fileInfoEx } type fileInfoEx interface { os.FileInfo MD5Checksum() string } type bindataFileInfo struct { name string size int64 mode os.FileMode modTime time.Time md5checksum string } func (fi bindataFileInfo) Name() string { return fi.name } func (fi bindataFileInfo) Size() int64 { return fi.size } func (fi bindataFileInfo) Mode() os.FileMode { return fi.mode } func (fi bindataFileInfo) ModTime() time.Time { return fi.modTime } func (fi bindataFileInfo) MD5Checksum() string { return fi.md5checksum } func (fi bindataFileInfo) IsDir() bool { return false } func (fi bindataFileInfo) Sys() interface{} { return nil } var _bindataDataDefaultconfigjson = []byte( "\x1f\x8b\x08\x00\x00\x00\x00\x00\x00\xff\x8c\x94\x41\x6f\xdb\x3e\x0c\xc5\xef\xf9\x14\x82\xce\x75\x53\xe0\x7f\xcb" + "\xf1\x7f\xdb\x61\xeb\x80\xed\x56\x14\x82\x6c\xd1\x36\x31\x99\xd4\x44\x3a\x59\x30\xf4\xbb\x0f\x72\x93\x58\xd9\xb2" + "\xae\x47\xbf\x47\xd3\x7a\x3f\x52\xfe\xb9\x31\xc6\x3a\xbb\x33\xf6\xeb\x88\x62\x50\xcc\x91\xe7\x6c\x1e\x1f\x3f\x7d" + "\x30\x9f\x33\xb7\x60\x3a\xa6\x1e\x07\xd3\x63\x84\x7b\xf3\x05\xc0\x8c\xaa\x49\x76\xdb\x2d\x33\xe1\x3d\xf2\x76\x84" + "\x98\xb6\xa9\xd4\x36\x5d\x44\xd3\x73\x36\x45\xb2\x77\x4b\xeb\x3d\x64\x41\x26\xbb\x33\x0f\xaf\x02\x52\xcf\x79\x82" + "\xe0\x3a\x26\x01\x52\xbb\x33\xbd\x8f\x02\x27\x57\x5c\x0b\xea\xed\xce\x68\x9e\x5f\x35\x3f\x2b\xbb\x39\x05\xaf\x50" + 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"\x5f\xf5\xfe\x1f\x00\x00\xff\xff\x38\xc6\x64\x22\x78\x1c\x00\x00") func bindataDataMigrations1createmsmtresultssqlBytes() ([]byte, error) { return bindataRead( _bindataDataMigrations1createmsmtresultssql, "data/migrations/1_create_msmt_results.sql", ) } func bindataDataMigrations1createmsmtresultssql() (*asset, error) { bytes, err := bindataDataMigrations1createmsmtresultssqlBytes() if err != nil { return nil, err } info := bindataFileInfo{ name: "data/migrations/1_create_msmt_results.sql", size: 0, md5checksum: "", mode: os.FileMode(0), modTime: time.Unix(0, 0), } a := &asset{bytes: bytes, info: info} return a, nil } // // Asset loads and returns the asset for the given name. // It returns an error if the asset could not be found or // could not be loaded. // func Asset(name string) ([]byte, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("Asset %s can't read by error: %v", name, err) } return a.bytes, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // MustAsset is like Asset but panics when Asset would return an error. // It simplifies safe initialization of global variables. // nolint: deadcode // func MustAsset(name string) []byte { a, err := Asset(name) if err != nil { panic("asset: Asset(" + name + "): " + err.Error()) } return a } // // AssetInfo loads and returns the asset info for the given name. // It returns an error if the asset could not be found or could not be loaded. // func AssetInfo(name string) (os.FileInfo, error) { cannonicalName := strings.Replace(name, "\\", "/", -1) if f, ok := _bindata[cannonicalName]; ok { a, err := f() if err != nil { return nil, fmt.Errorf("AssetInfo %s can't read by error: %v", name, err) } return a.info, nil } return nil, &os.PathError{Op: "open", Path: name, Err: os.ErrNotExist} } // // AssetNames returns the names of the assets. // nolint: deadcode // func AssetNames() []string { names := make([]string, 0, len(_bindata)) for name := range _bindata { names = append(names, name) } return names } // // _bindata is a table, holding each asset generator, mapped to its name. // var _bindata = map[string]func() (*asset, error){ "data/default-config.json": bindataDataDefaultconfigjson, "data/migrations/1_create_msmt_results.sql": bindataDataMigrations1createmsmtresultssql, } // // AssetDir returns the file names below a certain // directory embedded in the file by go-bindata. // For example if you run go-bindata on data/... and data contains the // following hierarchy: // data/ // foo.txt // img/ // a.png // b.png // then AssetDir("data") would return []string{"foo.txt", "img"} // AssetDir("data/img") would return []string{"a.png", "b.png"} // AssetDir("foo.txt") and AssetDir("notexist") would return an error // AssetDir("") will return []string{"data"}. // func AssetDir(name string) ([]string, error) { node := _bintree if len(name) != 0 { cannonicalName := strings.Replace(name, "\\", "/", -1) pathList := strings.Split(cannonicalName, "/") for _, p := range pathList { node = node.Children[p] if node == nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } } } if node.Func != nil { return nil, &os.PathError{ Op: "open", Path: name, Err: os.ErrNotExist, } } rv := make([]string, 0, len(node.Children)) for childName := range node.Children { rv = append(rv, childName) } return rv, nil } type bintree struct { Func func() (*asset, error) Children map[string]*bintree } var _bintree = &bintree{Func: nil, Children: map[string]*bintree{ "data": {Func: nil, Children: map[string]*bintree{ "default-config.json": {Func: bindataDataDefaultconfigjson, Children: map[string]*bintree{}}, "migrations": {Func: nil, Children: map[string]*bintree{ "1_create_msmt_results.sql": {Func: bindataDataMigrations1createmsmtresultssql, Children: map[string]*bintree{}}, }}, }}, }} // RestoreAsset restores an asset under the given directory func RestoreAsset(dir, name string) error { data, err := Asset(name) if err != nil { return err } info, err := AssetInfo(name) if err != nil { return err } err = os.MkdirAll(_filePath(dir, filepath.Dir(name)), os.FileMode(0755)) if err != nil { return err } err = ioutil.WriteFile(_filePath(dir, name), data, info.Mode()) if err != nil { return err } return os.Chtimes(_filePath(dir, name), info.ModTime(), info.ModTime()) } // RestoreAssets restores an asset under the given directory recursively func RestoreAssets(dir, name string) error { children, err := AssetDir(name) // File if err != nil { return RestoreAsset(dir, name) } // Dir for _, child := range children { err = RestoreAssets(dir, filepath.Join(name, child)) if err != nil { return err } } return nil } func _filePath(dir, name string) string { cannonicalName := strings.Replace(name, "\\", "/", -1) return filepath.Join(append([]string{dir}, strings.Split(cannonicalName, "/")...)...) }