This pull request fixes https://github.com/ooni/probe/issues/1471. We have replaced the original build script (`./make`) with the `./mk` makefile (executable using `#!/usr/bin/make -f`). We concluded supporting direct builds from Windows is not worth the effort and halving the code we need to maintain is probably a good plus. Both macOS and Linux install GNU make at `/usr/bin/make`, so we should be okay in the common use cases.
I significantly simplified the management of Go versioning by requiring the user to manage it and by enforcing that we are using the desired Go version. This speeds up builds and works in sane operating systems that use the last version of a specific package. Otherwise, it's possible to use the `go get golang.org/dl/go${version}` feature.
The remaining question mark was related to updating the Android SDK. I have determined that a good course of action is pinning to the latest CLI tools and always forcing the CLI tools to install the latest required packages (e.g., the NDK).
1. reduce the number of periodic builds
2. just build as part of the release process in most cases
3. shorttests duplicates coverage
Preliminary changes as part of https://github.com/ooni/probe/issues/1466
Part of https://github.com/ooni/probe/issues/1440.
Basically, let us continue to update our build infrastructure so that we can release v3.10.0-beta.
Now, it's the turn of iOS.
* feat: use go1.16 embedding for resources
We want to embed everything that can be easily embedded. We should, at a
minimum, replace the downloading of resources and bindata.
Ref: https://github.com/ooni/probe/issues/1367.
* fix: get rid of bindata and use go embed instead
* fix: start unbreaking some automatic tests
* fix: fetch resources as part of the mobile build
* fix: convert more stuff to go1.16
I still expect many breakages, but we'll fix them.
* fix: make the windows CI green
* fix: get resources before running QA
* fix: go1.16 uses modules by default
* hopefully fix all other outstanding issues
* fix(QA/telegram.py): add another DC IP address
* Apply suggestions from code review
* refactor: start building an Android package
Part of https://github.com/ooni/probe/issues/1335.
This seems also a good moment to move some packages out of the
engine, e.g., oonimkall. This package, for example, is a consumer
of the engine, so it makes sense it's not _inside_ it.
* fix: committed some stuff I didn't need to commit
* fix: oonimkall needs to be public to build
The side effect is that we will probably need to bump the major
version number every time we change one of these APIs.
(We can also of course choose to violate the basic guidelines of Go
software, but I believe this is bad form.)
I have no problem in bumping the major quite frequently and in
any case this monorepo solution is convinving me more than continuing
to keep a split between engine and cli. The need to embed assets to
make the probe more reliable trumps the negative effects of having to
~frequently bump major because we expose a public API.
* fix: let's not forget about libooniffi
Honestly, I don't know what to do with this library. I added it
to provide a drop in replacement for MK but I have no idea whether
it's used and useful. I would not feel comfortable exposing it,
unlike oonimkall, since we're not using it.
It may be that the right thing to do here is just to delete the
package and reduce the amount of code we're maintaining?
* woops, we're still missing the publish android script
* fix(publish-android.bash): add proper API key
* ouch fix another place where the name changed