When preparing a tutorial for netxlite, I figured it is easier
to tell people "hey, this is the package you should use for all
low-level networking stuff" rather than introducing people to
a set of packages working together where some piece of functionality
is here and some other piece is there.
Part of https://github.com/ooni/probe/issues/1591
The legacy part for now is internal/errorsx. It will stay there until
I figure out whether it also needs some extra bug fixing.
The good part is now in internal/netxlite/errorsx and contains all the
logic for mapping errors. We need to further improve upon this logic
by writing more thorough integration tests for QUIC.
We also need to copy the various dialer, conn, etc adapters that set
errors. We will put them inside netxlite and we will generate errors in
a way that is less crazy with respect to the major operation. (The
idea is to always wrap, given that now we measure in an incremental way
and we don't measure every operation together.)
Part of https://github.com/ooni/probe/issues/1591
* ongoing
* while there, make sure we test everything
* reorganize previous commit
* ensure we have reasonable coverage in session
The code in here would be better with unit tests. We have too many
integration tests and the tests overall are too slow. But it's also
true that I should not write a giant diff as part of this PR.
* fix(pkg.go.dev): import a subpackage containing the assets
We're trying to fix this issue that pkg.go.dev does not build.
Thanks to @hellais for this very neat idea! Let's keep our
fingers crossed and see whether it fixes!
* feat: use embedded geoip databases
Closes https://github.com/ooni/probe/issues/1372.
Work done as part of https://github.com/ooni/probe/issues/1369.
* fix(assetsx): add tests
* feat: simplify and just vendor uncompressed DBs
* remove tests that seems not necessary anymore
* fix: run go mod tidy
* Address https://github.com/ooni/probe-cli/pull/260/files#r605181364
* rewrite a test in a better way
* fix: gently cleanup the legacy assetsdir
Do not remove the whole directory with brute force. Just zap the
files whose name we know. Then attempt to delete the legacy directory
as well. If not empty, just fail. This is fine because it means the
user has stored other files inside the directory.
* fix: create .miniooni if missing
* feat: use go1.16 embedding for resources
We want to embed everything that can be easily embedded. We should, at a
minimum, replace the downloading of resources and bindata.
Ref: https://github.com/ooni/probe/issues/1367.
* fix: get rid of bindata and use go embed instead
* fix: start unbreaking some automatic tests
* fix: fetch resources as part of the mobile build
* fix: convert more stuff to go1.16
I still expect many breakages, but we'll fix them.
* fix: make the windows CI green
* fix: get resources before running QA
* fix: go1.16 uses modules by default
* hopefully fix all other outstanding issues
* fix(QA/telegram.py): add another DC IP address
* Apply suggestions from code review
This is how I did it:
1. `git clone https://github.com/ooni/probe-engine internal/engine`
2. ```
(cd internal/engine && git describe --tags)
v0.23.0
```
3. `nvim go.mod` (merging `go.mod` with `internal/engine/go.mod`
4. `rm -rf internal/.git internal/engine/go.{mod,sum}`
5. `git add internal/engine`
6. `find . -type f -name \*.go -exec sed -i 's@/ooni/probe-engine@/ooni/probe-cli/v3/internal/engine@g' {} \;`
7. `go build ./...` (passes)
8. `go test -race ./...` (temporary failure on RiseupVPN)
9. `go mod tidy`
10. this commit message
Once this piece of work is done, we can build a new version of `ooniprobe` that
is using `internal/engine` directly. We need to do more work to ensure all the
other functionality in `probe-engine` (e.g. making mobile packages) are still WAI.
Part of https://github.com/ooni/probe/issues/1335