* fix(pkg.go.dev): import a subpackage containing the assets
We're trying to fix this issue that pkg.go.dev does not build.
Thanks to @hellais for this very neat idea! Let's keep our
fingers crossed and see whether it fixes!
* feat: use embedded geoip databases
Closes https://github.com/ooni/probe/issues/1372.
Work done as part of https://github.com/ooni/probe/issues/1369.
* fix(assetsx): add tests
* feat: simplify and just vendor uncompressed DBs
* remove tests that seems not necessary anymore
* fix: run go mod tidy
* Address https://github.com/ooni/probe-cli/pull/260/files#r605181364
* rewrite a test in a better way
* fix: gently cleanup the legacy assetsdir
Do not remove the whole directory with brute force. Just zap the
files whose name we know. Then attempt to delete the legacy directory
as well. If not empty, just fail. This is fine because it means the
user has stored other files inside the directory.
* fix: create .miniooni if missing
We cannot control anymore the maximum number of URLs using the API
because now we are using check-in, that has no such limit.
We could theoretically clamp the number of URLs to measure after
the call to check-in, and still honour the setting.
Yet, the right thing to do seems to introduce a max runtime variable
because that is what desktop and mobile do.
Thus, introduce code that warns the user about the change in the
settings, should they have set the URL limit to nonzero.
We are going to do a best effort conversion from the URL limit to
the maximum runtime for the rest of 2021.
Since then, we will silently ignore the URL limit.
This work is part of https://github.com/ooni/probe/issues/1299.
* feat: use go1.16 embedding for resources
We want to embed everything that can be easily embedded. We should, at a
minimum, replace the downloading of resources and bindata.
Ref: https://github.com/ooni/probe/issues/1367.
* fix: get rid of bindata and use go embed instead
* fix: start unbreaking some automatic tests
* fix: fetch resources as part of the mobile build
* fix: convert more stuff to go1.16
I still expect many breakages, but we'll fix them.
* fix: make the windows CI green
* fix: get resources before running QA
* fix: go1.16 uses modules by default
* hopefully fix all other outstanding issues
* fix(QA/telegram.py): add another DC IP address
* Apply suggestions from code review
This is how I did it:
1. `git clone https://github.com/ooni/probe-engine internal/engine`
2. ```
(cd internal/engine && git describe --tags)
v0.23.0
```
3. `nvim go.mod` (merging `go.mod` with `internal/engine/go.mod`
4. `rm -rf internal/.git internal/engine/go.{mod,sum}`
5. `git add internal/engine`
6. `find . -type f -name \*.go -exec sed -i 's@/ooni/probe-engine@/ooni/probe-cli/v3/internal/engine@g' {} \;`
7. `go build ./...` (passes)
8. `go test -race ./...` (temporary failure on RiseupVPN)
9. `go mod tidy`
10. this commit message
Once this piece of work is done, we can build a new version of `ooniprobe` that
is using `internal/engine` directly. We need to do more work to ensure all the
other functionality in `probe-engine` (e.g. making mobile packages) are still WAI.
Part of https://github.com/ooni/probe/issues/1335