* refactor: miniooni should be outside of the engine
This is part of https://github.com/ooni/probe/issues/1335. We also need
to think whether we wanna keep libminiooni and miniooni separated.
The previous use case for having a top-level libminiooni was that of
enabling others to integrate miniooni into other binaries.
This was usegul when studying internet censorship in Spain in May 2020.
I am wondering whether we should be keeping this complexity. I am not
sure about this and probably we should be killing it.
(In any case, reducing complexity is not the objective of this diff,
since I would like instead to move things around with minimal changes
and make sure we have a ~good repository organization here.)
* fix: import in libminiooni
This is how I did it:
1. `git clone https://github.com/ooni/probe-engine internal/engine`
2. ```
(cd internal/engine && git describe --tags)
v0.23.0
```
3. `nvim go.mod` (merging `go.mod` with `internal/engine/go.mod`
4. `rm -rf internal/.git internal/engine/go.{mod,sum}`
5. `git add internal/engine`
6. `find . -type f -name \*.go -exec sed -i 's@/ooni/probe-engine@/ooni/probe-cli/v3/internal/engine@g' {} \;`
7. `go build ./...` (passes)
8. `go test -race ./...` (temporary failure on RiseupVPN)
9. `go mod tidy`
10. this commit message
Once this piece of work is done, we can build a new version of `ooniprobe` that
is using `internal/engine` directly. We need to do more work to ensure all the
other functionality in `probe-engine` (e.g. making mobile packages) are still WAI.
Part of https://github.com/ooni/probe/issues/1335