muc: Document these modules.
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3 changed files with 91 additions and 20 deletions
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@ -4,9 +4,10 @@
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// License, v. 2.0. If a copy of the MPL was not distributed with this
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// file, You can obtain one at http://mozilla.org/MPL/2.0/.
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#![allow(missing_docs)]
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/// The http://jabber.org/protocol/muc protocol.
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pub mod muc;
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/// The http://jabber.org/protocol/muc#user protocol.
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pub mod user;
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pub use self::muc::Muc;
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@ -8,18 +8,30 @@
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use date::DateTime;
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generate_element!(
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/// Represents the query for messages before our join.
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History, "history", MUC,
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attributes: [
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/// How many characters of history to send, in XML characters.
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maxchars: Option<u32> = "maxchars" => optional,
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/// How many messages to send.
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maxstanzas: Option<u32> = "maxstanzas" => optional,
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/// Only send messages received in these last seconds.
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seconds: Option<u32> = "seconds" => optional,
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/// Only send messages after this date.
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since: Option<DateTime> = "since" => optional,
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]
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);
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generate_element!(
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/// Represents a room join request.
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Muc, "x", MUC, children: [
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/// Password to use when the room is protected by a password.
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password: Option<String> = ("password", MUC) => String,
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/// Controls how much and how old we want to receive history on join.
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history: Option<History> = ("history", MUC) => History
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]
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);
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@ -85,7 +85,10 @@ Status, "status", MUC_USER, "code", {
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/// JID or to a roomnick. -- CHANGELOG 1.25 (2012-02-08)
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#[derive(Debug, Clone, PartialEq)]
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pub enum Actor {
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/// The full JID associated with this user.
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Jid(Jid),
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/// The nickname of this user.
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Nick(String),
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}
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@ -120,42 +123,93 @@ impl From<Actor> for Element {
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}
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}
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generate_element!(Continue, "continue", MUC_USER,
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attributes: [
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thread: Option<String> = "thread" => optional,
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]);
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generate_element!(
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/// Used to continue a one-to-one discussion in a room, with more than one
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/// participant.
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Continue, "continue", MUC_USER,
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attributes: [
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/// The thread to continue in this room.
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thread: Option<String> = "thread" => optional,
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]
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);
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generate_elem_id!(Reason, "reason", MUC_USER);
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generate_elem_id!(
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/// A reason for inviting, declining, etc. a request.
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Reason, "reason", MUC_USER
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);
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generate_attribute!(Affiliation, "affiliation", {
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Owner => "owner",
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Admin => "admin",
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Member => "member",
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Outcast => "outcast",
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None => "none",
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}, Default = None);
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generate_attribute!(
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/// The affiliation of an entity with a room, which isn’t tied to its
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/// presence in it.
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Affiliation, "affiliation", {
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/// The user who created the room, or who got appointed by its creator
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/// to be their equal.
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Owner => "owner",
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generate_attribute!(Role, "role", {
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Moderator => "moderator",
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Participant => "participant",
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Visitor => "visitor",
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None => "none",
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}, Default = None);
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/// A user who has been empowered by an owner to do administrative
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/// operations.
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Admin => "admin",
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/// A user who is whitelisted to speak in moderated rooms, or to join a
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/// member-only room.
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Member => "member",
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/// A user who has been banned from this room.
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Outcast => "outcast",
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/// A normal participant.
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None => "none",
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}, Default = None
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);
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generate_attribute!(
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/// The current role of an entity in a room, it can be changed by an owner
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/// or an administrator but will be lost once they leave the room.
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Role, "role", {
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/// This user can kick other participants, as well as grant and revoke
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/// them voice.
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Moderator => "moderator",
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/// A user who can speak in this room.
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Participant => "participant",
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/// A user who cannot speak in this room, and must request voice before
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/// doing so.
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Visitor => "visitor",
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/// A user who is absent from the room.
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None => "none",
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}, Default = None
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);
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generate_element!(
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/// An item representing a user in a room.
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Item, "item", MUC_USER, attributes: [
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/// The affiliation of this user with the room.
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affiliation: Affiliation = "affiliation" => required,
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/// The real JID of this user, if you are allowed to see it.
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jid: Option<Jid> = "jid" => optional,
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/// The current nickname of this user.
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nick: Option<String> = "nick" => optional,
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/// The current role of this user.
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role: Role = "role" => required
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], children: [
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/// The actor affected by this item.
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actor: Option<Actor> = ("actor", MUC_USER) => Actor,
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/// Whether this continues a one-to-one discussion.
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continue_: Option<Continue> = ("continue", MUC_USER) => Continue,
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/// A reason for this item.
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reason: Option<Reason> = ("reason", MUC_USER) => Reason
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]
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);
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impl Item {
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/// Creates a new item with the given affiliation and role.
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pub fn new(affiliation: Affiliation, role: Role) -> Item {
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Item {
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affiliation,
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@ -170,8 +224,12 @@ impl Item {
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}
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generate_element!(
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/// The main muc#user element.
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MucUser, "x", MUC_USER, children: [
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/// List of statuses applying to this item.
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status: Vec<Status> = ("status", MUC_USER) => Status,
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/// List of items.
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items: Vec<Item> = ("item", MUC_USER) => Item
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]
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);
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