chore: merge probe-engine into probe-cli (#201)
This is how I did it: 1. `git clone https://github.com/ooni/probe-engine internal/engine` 2. ``` (cd internal/engine && git describe --tags) v0.23.0 ``` 3. `nvim go.mod` (merging `go.mod` with `internal/engine/go.mod` 4. `rm -rf internal/.git internal/engine/go.{mod,sum}` 5. `git add internal/engine` 6. `find . -type f -name \*.go -exec sed -i 's@/ooni/probe-engine@/ooni/probe-cli/v3/internal/engine@g' {} \;` 7. `go build ./...` (passes) 8. `go test -race ./...` (temporary failure on RiseupVPN) 9. `go mod tidy` 10. this commit message Once this piece of work is done, we can build a new version of `ooniprobe` that is using `internal/engine` directly. We need to do more work to ensure all the other functionality in `probe-engine` (e.g. making mobile packages) are still WAI. Part of https://github.com/ooni/probe/issues/1335
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87
internal/engine/probeservices/statefile.go
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87
internal/engine/probeservices/statefile.go
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package probeservices
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import (
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"encoding/json"
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"time"
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"github.com/ooni/probe-cli/v3/internal/engine/model"
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)
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// State is the state stored inside the state file
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type State struct {
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ClientID string
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Expire time.Time
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Password string
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Token string
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}
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// Auth returns an authentication structure, if possible, otherwise
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// it returns nil, meaning that you should login again.
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func (s State) Auth() *LoginAuth {
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if s.Token == "" {
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return nil
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}
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if time.Now().Add(30 * time.Second).After(s.Expire) {
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return nil
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}
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return &LoginAuth{Expire: s.Expire, Token: s.Token}
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}
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// Credentials returns login credentials, if possible, otherwise it
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// returns nil, meaning that you should create an account.
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func (s State) Credentials() *LoginCredentials {
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if s.ClientID == "" {
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return nil
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}
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if s.Password == "" {
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return nil
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}
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return &LoginCredentials{ClientID: s.ClientID, Password: s.Password}
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}
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// StateFile is the orchestra state file. It is backed by
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// a generic key-value store configured by the user.
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type StateFile struct {
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Store model.KeyValueStore
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key string
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}
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// NewStateFile creates a new state file backed by a key-value store
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func NewStateFile(kvstore model.KeyValueStore) StateFile {
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return StateFile{key: "orchestra.state", Store: kvstore}
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}
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// SetMockable is a mockable version of Set
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func (sf StateFile) SetMockable(s State, mf func(interface{}) ([]byte, error)) error {
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data, err := mf(s)
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if err != nil {
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return err
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}
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return sf.Store.Set(sf.key, data)
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}
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// Set saves the current state on the key-value store.
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func (sf StateFile) Set(s State) error {
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return sf.SetMockable(s, json.Marshal)
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}
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// GetMockable is a mockable version of Get
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func (sf StateFile) GetMockable(sfget func(string) ([]byte, error),
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unmarshal func([]byte, interface{}) error) (State, error) {
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value, err := sfget(sf.key)
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if err != nil {
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return State{}, err
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}
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var state State
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if err := unmarshal(value, &state); err != nil {
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return State{}, err
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}
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return state, nil
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}
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// Get returns the current state. In case of any error with the
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// underlying key-value store, we return an empty state.
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func (sf StateFile) Get() (state State) {
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state, _ = sf.GetMockable(sf.Store.Get, json.Unmarshal)
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return
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}
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