refactor: miniooni should be outside of the engine (#206)
* refactor: miniooni should be outside of the engine This is part of https://github.com/ooni/probe/issues/1335. We also need to think whether we wanna keep libminiooni and miniooni separated. The previous use case for having a top-level libminiooni was that of enabling others to integrate miniooni into other binaries. This was usegul when studying internet censorship in Spain in May 2020. I am wondering whether we should be keeping this complexity. I am not sure about this and probably we should be killing it. (In any case, reducing complexity is not the objective of this diff, since I would like instead to move things around with minimal changes and make sure we have a ~good repository organization here.) * fix: import in libminiooni
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12 changed files with 16 additions and 14 deletions
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// Package humanizex is like dustin/go-humanize
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package humanizex
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import "fmt"
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// SI is like dustin/go-humanize.SI
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func SI(value float64, unit string) string {
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value, prefix := reduce(value)
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return fmt.Sprintf("%3.0f %s%s", value, prefix, unit)
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}
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func reduce(value float64) (float64, string) {
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if value < 1e03 {
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return value, " "
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}
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value /= 1e03
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if value < 1e03 {
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return value, "k"
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}
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value /= 1e03
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if value < 1e03 {
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return value, "M"
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}
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value /= 1e03
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return value, "G"
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}
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