refactor: redesign how we import assets (#260)
* fix(pkg.go.dev): import a subpackage containing the assets We're trying to fix this issue that pkg.go.dev does not build. Thanks to @hellais for this very neat idea! Let's keep our fingers crossed and see whether it fixes! * feat: use embedded geoip databases Closes https://github.com/ooni/probe/issues/1372. Work done as part of https://github.com/ooni/probe/issues/1369. * fix(assetsx): add tests * feat: simplify and just vendor uncompressed DBs * remove tests that seems not necessary anymore * fix: run go mod tidy * Address https://github.com/ooni/probe-cli/pull/260/files#r605181364 * rewrite a test in a better way * fix: gently cleanup the legacy assetsdir Do not remove the whole directory with brute force. Just zap the files whose name we know. Then attempt to delete the legacy directory as well. If not empty, just fail. This is fine because it means the user has stored other files inside the directory. * fix: create .miniooni if missing
This commit is contained in:
parent
7ca32b5ce6
commit
31e478b04e
51 changed files with 243 additions and 808 deletions
10
Readme.md
10
Readme.md
|
|
@ -24,15 +24,7 @@ Every top-level directory contains an explanatory README file.
|
|||
## Development setup
|
||||
|
||||
Be sure you have golang >= 1.16 and a C compiler (when developing for Windows, you
|
||||
need Mingw-w64 installed).
|
||||
|
||||
You need to download assets first using:
|
||||
|
||||
```bash
|
||||
go run ./internal/cmd/getresources
|
||||
```
|
||||
|
||||
Then you can build using:
|
||||
need Mingw-w64 installed). You can build using:
|
||||
|
||||
```bash
|
||||
go build -v ./cmd/ooniprobe
|
||||
|
|
|
|||
Loading…
Reference in a new issue